Showing posts with label Inspiration. Show all posts
Showing posts with label Inspiration. Show all posts

Tuesday, September 18, 2012

DSDN142 - Inspiration Code(s).

Falling Water:
http://www.openprocessing.org/sketch/41648


3-Dimentional Pyrimid
http://www.openprocessing.org/sketch/67232


Particle Emitter - Spiral Formation
http://www.openprocessing.org/sketch/56653


p0ur
http://www.openprocessing.org/sketch/10949


Essentially, I began looking into particle effects, and code examples that involved the idea or at least sense of physics. The idea I want to go ahead with for project three is a simple mouse toy that allows the user to draw different click functions break the drawing for example, If i were to draw a straight line and then used left click, it would break into particles.

 If possible and if I had the time, I wish to make this "breaking" effect feel almost like liquid, the idea of drawing an image and it slowly washing away or, dripping off a canvas seems appealing to me for some reason.

Thursday, July 19, 2012

DSDN142 - Adaptable Form - Project 1 - Inspirational

A few "Sketches" I had found interesting on Open Processing.


Kaleidoscope 

What I like about this sketch is how basic shapes consisting of triangle, rectangle and line are being pulled and manipulated to create a new form of abstraction. Every time a new pattern is generated its always consistent in change, being either repetition, speed, axis, rotation, layering, etc. So of what we need to understand for the upcoming project. reduced size from original, as it took entire blog up



Triangulation, lib

What i like about this sketch is how the developer has created such a simple repetitive, yet slightly complex pattern. The way pixels are consistently joined by fine line to create different arrays of triangular form.



Curtain


I found this interesting, although not entirely related to the forms we're focusing on creating, however, I did enjoy the organic shapes and movement that the curtain mesh creates while dragged with the mouse, I found this interesting as since the application had a gravity on/off option, movements and form were never the same when the curtain was pulled. "r - reset, g - gravity