Thursday, September 27, 2012
DSDN142 - P3 - Code Snippet
Lengthy code, half the functions are currently not working or are commented out, this is what I currently have in relating to my idea.
DSDN142 - Progress, Sweet, Sweet, Progress.
After doing my head in, taking reference after reference and learning how Processing Tutorials I had used here. certain things work and the endless possibilities I have with arrays and calling class functions I was able to get the ship moving with gravity and on x-y axies around the screen whilst reacting to left/right click funtion which essentially "thrusted" the ship in the direction it faced.
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| Background now animates properly. |
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| Air-stationed ship. |
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| Change color scheme. |
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| Gravity finally working, ship now falls. |
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| Mouse Left + Right function activating properly and controlling ship though "space" |
DSDN142 - Starting Over, Better idea, new envisionments.
So, after not being happy with my not going to lie, rushed "spore_cloud" idea which only really had one to two real interactions that were pure clicking and watching "Blur" filters kick in, I decided to look back into something game inspired again.
So, essentially, as you do... I took my two pass time classics that I'm addicted too, Space Invaders, Asteroids, and Lunar Lander, shown in correct order below.
So, playing around with these two ideas, gave me a mixture of thoughts with different combinations of how I could essentially merge these two games together, but have everything react to mouse function. In the current screen shot above, the applet only changed the ships position on the y-axies up and down. So, I've began processing tutorials on arrays + got a book out from wellington library.
So, essentially, as you do... I took my two pass time classics that I'm addicted too, Space Invaders, Asteroids, and Lunar Lander, shown in correct order below.
So, playing around with these two ideas, gave me a mixture of thoughts with different combinations of how I could essentially merge these two games together, but have everything react to mouse function. In the current screen shot above, the applet only changed the ships position on the y-axies up and down. So, I've began processing tutorials on arrays + got a book out from wellington library.
Sunday, September 23, 2012
DSDN142 - Basic Code. Thoughts + Ideas.
So firstly just seeing what effects could be achieved by a simple shape continuously placed over would look like, with out a blur or build-in filter effect from the processing application.
Below are various configurations of the built-in blur filter so I could see what levels of blur have different effect and such.
I'm two-sided at the moment about the out-come, part of me likes the effects that are currently being created, another part of me is in disarray. Currently without any animation or "spores" animated and living around the so called "Eco-System", I look forward to seeing the result of animation added as I feel its visual appeal would increase more than it already as, although as stated, two-sided about the current outcome, but its still a process.
Thoughts + Additional Ideas + Possibilities.
- After a certain ammount of layers, background gains animated layer? Maybe even stick animated clouds behind each newly placed ellipse, so an animated "dust" effect starts appearing present.
- Lights/Dynamics.
- What would this look like in a 3D Atmosphere?
- Possibilities to give the illusion of a 3D Atmosphere?
- Hmm...
DSDN142 - Spore Cloud, create the universe.
A rough sketched down idea I had while in class, below I have done a simple digitized version in Photoshop using auto-shapes for easy readability.
The jest of it.
Originally, I wanted to create some sort of destructible solar-system out of the built-in particle engine that existed within processing, however I let this idea slide, although the destruction of a solar system at your cursor-tips would be great, I feared the code would throw me too far into the deep-end of the particle coding pool. Therefor, I adapted and am trying to settle for this more basic idea.
This idea is the general use of particles, but in a smaller scale, left-mouse creates such and such at mouse-x, mouse-y, etc. I want to create a "living-system" in sense, I guess, an atom, an electron, a civilization for spores? Or other things that would live inside a cloud that's beauty is invisible to the human eye.
Planning, in the most basic of forms: I plan to on-click an ellipse is created, orbiting on the edges of this ellipse would be two other shapes, possibly created from lines or an imported image(still deciding) from here the left-mouse action would keep creating these mini-Eco systems, with these two living spores, once other ellipses are chained or near one another, the spores will wonder along on their own as you user, "you" are creating their environment. A right-click function, would attract these beings, various configurations of grouping different numbers, different colors or spores would shine different colors and essentially light up background layers, etc.
Thursday, September 20, 2012
DSDN142 - Particle Test
Left-Click - Push-away | Right-Click - Pull-towards.
Started to play around with particles+trails to see what type of interesting effects I could achieve with this. I would like to move towards "magnetizing" the cursor in some sense, so that the particles only orbit around the cursor when "positive" charged that of a magnet. Not entirely sure yet.
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