Monday, September 17, 2012

DSDN142 - P3 - Rough Concept, Three.

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Stepping away from the idea and inspiration of games and trying to go on something based by nature, of how certain liquids or solids act and attempting to emulate them in processing as a mouse toy.

I want to combine the idea of flow or something falling in empty space, with a sense of gravity. Essentially the way the "curtain" on processing works, but with something more fluid or particle based based. 

The idea of crumbling, falling to pieces or "snow falling" I want to allow the user to be able to draw images with mouse pointer as you would in any painting application you used when you were a kid, such as msPaint, but only to have these images crumble or explode in a flurry of randomized particle effects. The user would have control not only over drawing these elements or the base image, but also how fast/slow or even  if the bouncy of not when they fall, when the user tried to interact with them after falling it acts like nothing else but a fluid, such as water.


What does the person learn?
How their images fall apart pixel by pixel, particle by particle. The different visual-effects that can be gained from certain shapes, gravity configurations and color.

How long does it take to learn? 
The basic control, not long. But "hopefully" and endless configuration of shapes and random effects, in sense of learning the same thing for a different out come could prove to become boring and uninteresting after awhile.


Will it stay interesting after interaction? 
With different effects and random outcomes based on users action or "drawing" in this instance, for a reasonable amount of time, yes. Nothing wrong with random physics and your creations slowly falling into pieces, stress relieve?...


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