Monday, September 17, 2012

DSDN142 - P3 - Rough Concept, Two.


Based off another iOS game / classic named "Tower Blocks" where the user was to stack blocks up as high as possible that drop from a swinging crane, higher the tower that was stacked, faster the blocks swung.

I had a similar idea where the user has to stack "suishi" blocks with a mouse cursor that has turned into a pair of chop-sticks. Instead of the blacks swining, I was thining of adding a verible of "stress/grip" on the object that the user has tried to pick up that will slowly/rapidly decrease over time. The goal is to keep this verible balanced with mouse-click as you drag it to stack on top of the other "Suishi-Blocks". Combos will be additional, what stacks correctly with what, etc.


What does the person learn?
Number of clicks required to balance each individual piece depending on meter deprese speed,
Combos that keep the suishi stack balanced correctly over time.

How long does it take to learn? 
Questionable, may take sometime to completely learn. As the grip / meter will drop faster depending on block, so number of clicks required to keep balance / click speed will differ, or even completely become random.


Will it stay interesting after interaction?
Little to learn, possibly won't stay interesting too long as the user only learns two interactions.

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